Daily Archives: 2nd December 2015

The magic Layer

Throughout December, I will post about the foundation¬†of Cocos2D-PureSwift, to hopefully generate some interest, and get as many as possible to support the KickStarter Project. First post will be about how Cocos2D-PureSwift will handle screen resolution. —o— Scenes and nodes will work as in any other version of Cocos2D. As […]