Monthly Archives: December 2015

(Really) Flexible positioning

I originally introduced the idea of normalised positioning into cocos2d, and it quickly got very popular. The X-men implemented it, and -objc of course implemented it. The -objc implementation hase some flaws though. Maintaining a positionType property is not a good way, because you will have to check it’s state,¬†before […]



The magic Layer

Throughout December, I will post about the foundation¬†of Cocos2D-PureSwift, to hopefully generate some interest, and get as many as possible to support the KickStarter Project. First post will be about how Cocos2D-PureSwift will handle screen resolution. —o— Scenes and nodes will work as in any other version of Cocos2D. As […]